Monday, 13 February 2017

3Dreality

The 3D printed work with David has come out really well - the materiality of the pieces have their lineage alongside the plaster and wax pieces created within a 'traditional' sculpture studio. Embedded within them is the history of sculpture and mould making - material talks. The plastic speaks of the future, the surface texture is of machine and the colouring is so heightened that there is a sense of an inability to engage with it, where did it come from? How big should a thing created on a screen become? The scale of the pieces enable them to sit in the hand, this site specify space references early work on the project. 

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